Is there a website with interaction of the timeline? If not, I would love to create it, provided permission and duly credited of course :)

I understand where this point is trying to explain but it is fundamentally wrong. Even digital apps or digital products are tangible as long as you can see them touch them and even some have haptic feedback making it even more tangible. So staying withing the physical vs digital is as far as we should go with this argument. Tangibility vs Intangibility is a whole other issue.

I know that Finland has been the landmark for innovative education systems in the world. Among those countries leading the way, you might find South Korea and Singapur as well. But to a regular parent, what does that mean for the education of our children in these pandemic times?

Follow me in my journey starting today. I have decided to take action and stop waiting for the perfect school that will never knock on my door.

Intervention on image created by Matthew But­t­er­ick

Part 1: A look at the past.

“You have to know the past to understand the present.” ― Carl Sagan

Objective of this article: to provide a point of view and context in the discussion about the importance of design in the Tech world, from a time perspective.

Target of this article: a message directed to IT professionals that somehow have disregarded design as a complementary field of knowledge that can add tremendous value to the result of software and hardware solutions.


Before going deep into the past, I should say that this article is part 1 of 3 writings that will give context to the…

Google Support

Sergio 5:03 PM

Thanks for contacting Google Cloud Support. My name is Sergio, and I’ll be working with you today. I’m reading over your message right now. Was there anything else you’d like to add?

Martino Liu 5:04 PM

hello, nope, thats all

Sergio 5:04 PM

Hi Martino, I’d like to start by apologizing for the long hold you experienced in the chat queue, which is due to an increase amount of support requests we’ve received lately.
Now that we are connected, rest assured I’ll aim to bring you utmost support to help resolve your inquiries to my best effort.

Diseñar es enfrentarse a una problemática, la de la subjetividad, por un lado está la del autor y por otro está la de los demás. Una vez resuelto el conflicto se puede hablar de la perfección del diseño.

Palabras clave: Subjetividad. Objetividad. Perfección. Diseño. Teoría de los objetos. Semiótica. Gestalt.

“De tu arte a mi arte prefiero mi arte”

Cuando se trata de analizar un diseño, entendido éste como cualquier producción gráfica o industrial, se abordan cuestiones de estética y funcionalidad, y muy frecuentemente entran en conflicto las connotaciones de belleza, utilidad y sus opuestos, es decir, se adentra en…

Off to the races: inside the big design teams

If you didn’t know these companies have a design brain somewhere, well, now you will know, and if you are a designer this is going to be revealing.

What these companies have in common is that they have a digital branch somewhere in their organization, doing digital products and services for many companies around the world. The latest of all is HP splitting to become a mayor competitor in this race; the race to get the love of the consumers, although the branch specialized on digital services is yet to be revealed.

In this digital race the tracks are the…

UX=User Experience

This is a post originally published by: Siva Sakthi Velan Rajagopal I only corrected some of the images for better reading. The text is intact.

Thanks Siva. Good post.

User Experience Design (UXD, UED), Interaction Design (IxD), User Interface (UI) Design and other web/application design professionals use the term User Experience Design to refer to the judicious application of certain user-centered design practices, a highly contextual design mentality, and use of certain methods and techniques that are applied through process management to produce cohesive, predictable, and desirable effects in a specific person, or persona (archetype comprised of target audience habits…

Design has always been a user centered process, the problem was making design a cosmetic tool in the 60’s by the madmen. Now, in the 21st. century, we are returning to the fundamentals of design, finally.

The user experience designer is in the digital world, like the integral designer is in the physical world.

If the ux designer has to do all that it's believed he is supposed to do, then yes, he is the one and only digital world superhero. But, to be honest, this particular hero would be nothing without the help of his super friends: the engineer…

Martino Liu

Product Designer at iTexico

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